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Combine two sculptris files
Combine two sculptris files









combine two sculptris files
  1. #COMBINE TWO SCULPTRIS FILES FULL#
  2. #COMBINE TWO SCULPTRIS FILES PLUS#

Fifth step i created two variation of geometry for the negative space and combined and used Sculptris Plus+Smooth to separate Parts to get some good shape.Third step with spiral brush and twisted the fibers and duplicated and made a ball shape.Second step i created base Fiber mesh for Boolean (-).First step i sculpted a quick and rough base model using Dynamesh.I have not done any major photo edit only blurred at the edge of the image and made a bit warmer colour in Photoshop. Using different combination of Sculptris Plus+Smooth with fiber mesh ,new smooth deformer and project primitive.All done in Z Brush and render in Key-shot. Fourth step Finally rendered in key-shot and composed in Photoshop.

combine two sculptris files

Second step i created base Fiber mesh spear and dynamesh and used snake hook (2) brush and played with the shape and use geometry mirror and weld oppression in all axis(xyz) to get this desire result, for s logo i did an Boolean operation.First step i started from z-spear and sculpted the hole model with Sculptris Plus+Smooth mode ,in this process i had fun sculpting.I used zsper AND Sculptris Plus+ for trees and fibermesh for grass and snakehook 2 brush for root and imm cloud for rocks, rendered in key-shot i used tile-able texture in key shot for tree barks and finally composed in Photoshop. eighth step i used nano mesh to create pebbles and for quick placement.seventh step i masked the water area and extracted and sculpted on top of it.Sculptris Plus+ smooth it gave me more control over the sculpt. sixth step i used latest Sculptris Plus+ smooth to optimize my geometry and add more detail in areas were it is required more.Fifth step once again used noise maker but this time i only used noise by mask option and inverted the mask and used snakehook 2 brush with Sculptris Plus+ to get the desire shape and detail on specific area of the map ,this tool gives you control also you can enhance according to your requirement or to camera.this stage is important because you will set the look of the terrain so spent some time. Fourth step i used deformer to get an interesting and unique shape for next stage.Third step i scaled the plane to fit the image of terrain,with surface noise i got the image project on the plane and with low intensity drooped on the plane.Because it can be subdivided many times it can go to very high density so i prefer this plane as base. Second step i created base plane form light box brush3d template.

combine two sculptris files

you can use height map form google to get nice terrain.

  • First step i used some random area map form google and converted to black and wight image.
  • #COMBINE TWO SCULPTRIS FILES PLUS#

    Sculptris Plus also helps to optimize and same time they can add detail based on action or camera. The idea behind is to create fast terrain in zbrush so that artist can produce quick terrain form start to end in zbrush. As an artist you will be only focusing on art and enjoying the process of creation.

    #COMBINE TWO SCULPTRIS FILES FULL#

    The new Sculptris Plus+ is so use full and so fast to create complex environment with essay to handle and not to worry about getting dense and heavy file. This is my latest beta experiment called "Z terrain"All done in Z Brush 2018 and render in Key shot and final comp in Photoshop











    Combine two sculptris files